Four people. One small studio at the end of a hallway in Reykjavík. Our second game — The Cinder Room — is coming late 2026.
Step into a house your grandmother left you — and a fire she left behind. The Cinder Room is a single-player atmospheric adventure about memory, inheritance, and the small fires that never quite go out.
Six to eight hours. No combat. A small house with very long shadows.
"Hollow Lane have made the rarest thing in modern games — a horror that is not afraid to be quiet."
"The Cinder Room is the best single-player game I've played in three years. A grief letter dressed as a ghost story."
"A four-person team out of Reykjavík has reminded us what a small game can do. Wishlist it. Now."
"We're small on purpose. The bigger the studio, the smaller the game gets."
Hollow Lane was founded in 2019 in a converted barn at the end of an Icelandic suburb. We made one game — Last Light — which sold seventy-eight thousand copies and bought us four years to make the next one.
We don't take VC. We don't hire freelancers. We work in a single room with one window and a great deal of coffee. Our games take a long time to make. We're okay with that.
After nineteen months in production, the first hour of the game is fully playable. A short note on what surprised us, and the thing we are still not sure about.
A long write-up on how a single space took six months and four rewrites — and why the lighting was the easiest part.
We tried combat in The Cinder Room three different times. We cut it three different times. Here's what we learned each time we put it back in.
Our audio director on building a score with two instruments and a great deal of patience. Includes early stems and the very first version of the title track.