A small game studio · Reykjavík

WE MAKE GAMES
about the dark.

Four people. One small studio at the end of a hallway in Reykjavík. Our second game — The Cinder Room — is coming late 2026.

OUT 2026 ON PC MAC PS5 XBOX SERIES X|S
Showcased at IGF 2026 Indie of the year nominee · Edge magazine
// 01 — The Cinder Room

Our new
game.

The Cinder RoomHollow Lane · 2026
Atmospheric Adventure · Single-player

The Cinder Room

A grandmother. A house that won't quite stop burning. And a fire that has been waiting for you for forty years.

Step into a house your grandmother left you — and a fire she left behind. The Cinder Room is a single-player atmospheric adventure about memory, inheritance, and the small fires that never quite go out.

Six to eight hours. No combat. A small house with very long shadows.

— ReleaseLate 2026
— GenreAtmospheric Adventure
— Length6–8 hours
— EngineUnreal 5
★ Wishlist On Steam →
// SCREEN 01 — The Hallway
// SCREEN 02 — The Cellar
// SCREEN 03 — The Window
// 02 — Press

What they
are saying.

— Eurogamer
★ ★ ★ ★ ★

"Hollow Lane have made the rarest thing in modern games — a horror that is not afraid to be quiet."

— Edge Magazine
★ ★ ★ ★ ★

"The Cinder Room is the best single-player game I've played in three years. A grief letter dressed as a ghost story."

— PC Gamer
★ ★ ★ ★ ★

"A four-person team out of Reykjavík has reminded us what a small game can do. Wishlist it. Now."

// 03 — The Studio

Four
people.

"We're small on purpose. The bigger the studio, the smaller the game gets."

Hollow Lane was founded in 2019 in a converted barn at the end of an Icelandic suburb. We made one game — Last Light — which sold seventy-eight thousand copies and bought us four years to make the next one.

We don't take VC. We don't hire freelancers. We work in a single room with one window and a great deal of coffee. Our games take a long time to make. We're okay with that.

Sigrún HalldórsdóttirDirection · Writing
Eyþór MagnússonArt · Animation
Anna BjarnadóttirProgramming
Stefán ÞorvaldssonAudio · Music
// 04 — Devlog

From the
studio.

May14

The Cinder Room — Vertical Slice Complete

After nineteen months in production, the first hour of the game is fully playable. A short note on what surprised us, and the thing we are still not sure about.

Read →
April02

How we built the cellar (the room, not the asset)

A long write-up on how a single space took six months and four rewrites — and why the lighting was the easiest part.

Read →
February27

Why we cut combat — again

We tried combat in The Cinder Room three different times. We cut it three different times. Here's what we learned each time we put it back in.

Read →
January11

One year of Stefán's soundtrack

Our audio director on building a score with two instruments and a great deal of patience. Includes early stems and the very first version of the title track.

Read →
— The Hollow Lane Letter

Stay in the dark.

One short letter from the studio, every six weeks. Devlog highlights, beta keys, and the occasional early track. No promotions. No discord pings. Just the work.

One letter every 6 weeks · unsubscribe in one click